// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers

//SDL
#include "SDL.h"
#include "SDL_Main.h"
#include "SDL_opengl.h"
#include "SDL_stdinc.h"

//Containers
#include <vector>

//Algorithms
#include <algorithm>

#include "Vector2D.h"

typedef int ace;